Code in C# to generate and solve a Boggle board. It's highlight is an intelligent representation of words in memory that aids recursion while minimizing the memory space usage. Link to download code: http://src.devghai.com/boggleNet/zipball/master Cloning is not available yet.

Dev Ghai Dev Ghai 1. Added random board generator for development mode based on number of tiles. Now every run produces a new board and hence makes a new test case :) 2. WaitHandle.WaitAll could take only 64 handles at max. Modified threaded execution to use the next handle available. Threaded implementation is pretty bad at the moment and takes more time than unthreaded execution when application is run multiple times. Did performance analysis and it revealed bad object memory management and high number of contentions. Will fix it sometime. e2e1d0b @ 2014-01-05 09:37:05
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AssemblyInfo.cs Removing byte order mark using sed -i '1 s/^\xef\xbb\xbf//' *.cs in AssemblyInfo and sln file 2013-09-23 06:44:05