Code in C# to generate and solve a Boggle board. It's highlight is an intelligent representation of words in memory that aids recursion while minimizing the memory space usage. Link to download code: http://src.devghai.com/boggleNet/zipball/master Cloning is not available yet.

Dev Ghai Dev Ghai Printing all characters in 2 spaces to make board look prettier. 878676d @ 2014-01-05 06:38:22
Properties Removing byte order mark using sed -i '1 s/^\xef\xbb\xbf//' *.cs in AssemblyInfo and sln file 2013-09-23 06:44:05
dependencies Removed the contorted concept of 'curation' and added proper serialization and deserialization using protobufs. Now design shines through by showing nearly 50% reduction of object that needs to be parsed in memory (depending on rules for the game) :). .NET's BinarySerializer was dropping 88 MB file and never completed deserialization during my test runs. Protobuf takes < 1 sec to load seriazilzed file into a usable object. 2013-12-25 10:46:49
wordlists First commit 2013-09-23 04:19:43
.gitignore Removed the contorted concept of 'curation' and added proper serialization and deserialization using protobufs. Now design shines through by showing nearly 50% reduction of object that needs to be parsed in memory (depending on rules for the game) :). .NET's BinarySerializer was dropping 88 MB file and never completed deserialization during my test runs. Protobuf takes < 1 sec to load seriazilzed file into a usable object. 2013-12-25 10:46:49
Boggle.cs Re-enabled code to run in both threaded and non-threaded mode, and do solution comparison. Still need to clean user interaction code and enable multiple executions. 2013-12-27 07:02:01
Boggle.csproj Removed the contorted concept of 'curation' and added proper serialization and deserialization using protobufs. Now design shines through by showing nearly 50% reduction of object that needs to be parsed in memory (depending on rules for the game) :). .NET's BinarySerializer was dropping 88 MB file and never completed deserialization during my test runs. Protobuf takes < 1 sec to load seriazilzed file into a usable object. 2013-12-25 10:46:49
Boggle.csproj.user Removing byte order mark using sed -i '1 s/^\xef\xbb\xbf//' *.cs 2013-09-23 06:42:21
Boggle.sln Removed the contorted concept of 'curation' and added proper serialization and deserialization using protobufs. Now design shines through by showing nearly 50% reduction of object that needs to be parsed in memory (depending on rules for the game) :). .NET's BinarySerializer was dropping 88 MB file and never completed deserialization during my test runs. Protobuf takes < 1 sec to load seriazilzed file into a usable object. 2013-12-25 10:46:49
BoggleBoard.cs Printing all characters in 2 spaces to make board look prettier. 2014-01-05 06:38:22
BoggleList.cs Removed the contorted concept of 'curation' and added proper serialization and deserialization using protobufs. Now design shines through by showing nearly 50% reduction of object that needs to be parsed in memory (depending on rules for the game) :). .NET's BinarySerializer was dropping 88 MB file and never completed deserialization during my test runs. Protobuf takes < 1 sec to load seriazilzed file into a usable object. 2013-12-25 10:46:49
BoggleSolver.cs Removing byte order mark using sed -i '1 s/^\xef\xbb\xbf//' *.cs 2013-09-23 06:42:21
Constants.cs Removed the contorted concept of 'curation' and added proper serialization and deserialization using protobufs. Now design shines through by showing nearly 50% reduction of object that needs to be parsed in memory (depending on rules for the game) :). .NET's BinarySerializer was dropping 88 MB file and never completed deserialization during my test runs. Protobuf takes < 1 sec to load seriazilzed file into a usable object. 2013-12-25 10:46:49
ListWord.cs Removed the contorted concept of 'curation' and added proper serialization and deserialization using protobufs. Now design shines through by showing nearly 50% reduction of object that needs to be parsed in memory (depending on rules for the game) :). .NET's BinarySerializer was dropping 88 MB file and never completed deserialization during my test runs. Protobuf takes < 1 sec to load seriazilzed file into a usable object. 2013-12-25 10:46:49
SupportedLists.cs Removed the contorted concept of 'curation' and added proper serialization and deserialization using protobufs. Now design shines through by showing nearly 50% reduction of object that needs to be parsed in memory (depending on rules for the game) :). .NET's BinarySerializer was dropping 88 MB file and never completed deserialization during my test runs. Protobuf takes < 1 sec to load seriazilzed file into a usable object. 2013-12-25 10:46:49
TODO.txt Added more notes 2013-12-17 15:12:48
Tile.cs Removing byte order mark using sed -i '1 s/^\xef\xbb\xbf//' *.cs 2013-09-23 06:42:21
WordComparer.cs Removed the contorted concept of 'curation' and added proper serialization and deserialization using protobufs. Now design shines through by showing nearly 50% reduction of object that needs to be parsed in memory (depending on rules for the game) :). .NET's BinarySerializer was dropping 88 MB file and never completed deserialization during my test runs. Protobuf takes < 1 sec to load seriazilzed file into a usable object. 2013-12-25 10:46:49
WordOnBoard.cs Removing byte order mark using sed -i '1 s/^\xef\xbb\xbf//' *.cs 2013-09-23 06:42:21