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boggleNet
SupportedLists.cs
December 25, 2013
Removed the contorted concept of 'curation' and added proper serialization and deserialization using protobufs. Now design shines through by showing nearly 50% reduction of object that needs to be parsed in memory (depending on rules for the game) :). .NET's BinarySerializer was dropping 88 MB file and never completed deserialization during my test runs. Protobuf takes < 1 sec to load seriazilzed file into a usable object.
Dev Ghai
authored on 2013-12-25 10:46:49
6236c42
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