Dev Ghai
1. Added random board generator for development mode based on number of tiles. Now every run produces a new board and hence makes a new test case :) 2. WaitHandle.WaitAll could take only 64 handles at max. Modified threaded execution to use the next handle available. Threaded implementation is pretty bad at the moment and takes more time than unthreaded execution when application is run multiple times. Did performance analysis and it revealed bad object memory management and high number of contentions. Will fix it sometime.
Dev Ghai commited e2e1d0b at 2014-01-05 09:37:05
BoggleSolver.cs